Stand Your Ground

Posted on December 13th, by John in Mobile Applications, Work. Comments Off on Stand Your Ground

I’ve had the good fortune to work on a lot of fun and interesting projects over the years, but without question a definite highlight came when I was able to be a Producer on the Oh, Sleeper – Stand Your Ground game for the iPhone and iPod Touch. Working with the dedicated crew at , we created a high-intensity side scrolling arcade fighter themed around the Dallas metal band Oh, Sleeper and their new album, Children of Fire.

“Send me all of hell and I’ll face them. I’ll face them one on one thousand.”

A first for a band of this genre, we dubbed the game “Stand Your Ground” and dove head first into creating a video game that would immerse fans in a highly conceptual, signature Oh, Sleeper experience. With a soundtrack featuring 8-bit retro versions of the band’s songs and lyrical themes and character dialogue pulled directly from the band’s lyrics, fans were thrust into a dark world where they were forced to fight through multiple levels of ferocious enemy forces and strongholds to survive. We succeeded. Fans of old-school 2D games and the band alike both praised the game giving it an average rating of 4.5 stars. The game is currently available in the iTunes app store.

Oh, Sleeper - Stand Your Ground - EMI Records Limited

Comments are closed.

My Work

In my time in the entertainment industry, I've managed marketing campaigns large and small and have had my hands on a vast array of different projects. I'm an ambassador for a creative approach to marketing and am adept in the fundamentals of the social, advertising, retail space and beyond.


In music marketing, we’re always looking for a perfect symbiosis between the content we’re marketing and the marketing message itself.  In a perfect world,...


We’re all familiar with movements like Movember. They’re awesome and newsworthy because they help raise awareness about important health issues. But, long before there...

50 Days of Demon Hunter

On the web, we live in an age where content rules. Attention spans are shorter than ever and to keep a fanbase captivated, we...